new const VIEWMODEL[] = "models/reapi_healthnade/v_drink9.mdl";
new const WEAPONMODEL[] = "models/reapi_healthnade/p_healthnade.mdl";
new const WORLDMODEL[] = "models/reapi_healthnade/w_healthnade.mdl";
new const SOUND_PULLPIN[] = "weapons/holywater_pinpul.wav";
new const SOUND_DEPLOY[] = "weapons/holywater_deploy.wav";
new const SOUND_DRINK[] = "weapons/holywater_drink.wav";
new const SOUND_EXPLODE[] = "weapons/reapi_healthnade/heal.wav";
#if defined __healthnade_included
#endinput
#endif
#define __healthnade_included
#define HN_NULLENT -1
// Blow radius for throwed nade
#define var_HealthNade_Radius var_fuser1
// Healing amount for throwed nade
#define var_HealthNade_ThrowHealingAmount var_fuser2
// Healing amount for drunk nade
#define var_HealthNade_DrinkHealingAmount var_fuser3
/**
* Give health nade with specified parameters to specified player.
*
* @param id Player`s index.
*
* @return HealthNade item index or HN_NULLENT if operation fails.
*/
native HealthNade_GiveNade(const id);